TOONAMI 1997
Toonami 1997 began as a learning project centered around video editing, storytelling through motion, and the integration of text within image-based media. The goal was to better understand pacing, composition, and how narrative can be constructed through animation. This included experimenting with frame isolation, sequencing, and writing custom dithering scripts to manipulate texture and image quality.
Tools: Python, Visual Studio Code, Touch Designer, Adobe Photoshop, Adobe Premiere, and Adobe After Effects